Overworld pan and zoom
I don't think I've posted here the current state of the overworld look (somewhat changed from the screenshots/trailer), so here is a procedurally generated one:
Get Sigil of Kings (aka Age of Transcendence)
Sigil of Kings (aka Age of Transcendence)
Fantasy open-world roguelike/cRPG in 16-bit graphics
| Status | In development |
| Author | Byte Arcane |
| Genre | Role Playing |
| Tags | 16-bit, 2D, Atmospheric, Dungeon Crawler, Fantasy, Open World, Pixel Art, Retro, Roguelike, Turn-based |
| Languages | English |
More posts
- Unity to Godot Part 10: Godot update, logo and more21 days ago
- Unity to Godot Part 9: Buffers and decals29 days ago
- Unity to Godot Part 8: Particle Systems29 days ago
- Unity to Godot Part 7: Country roads29 days ago
- Unity to Godot Part 6: Trees, shadows and a million monsters64 days ago
- Unity to Godot Part 5: Shaders and graphics abstractions72 days ago
- Unity to Godot Part 4: Switching to low-level rendering79 days ago
- Unity to Godot Part 3: Overworld Generation85 days ago
- Unity to Godot Part 1Sep 20, 2023
- Unity to GodotSep 20, 2023
Comments
Log in with itch.io to leave a comment.
Looks hella clean and beautiful
Thank you, much appreciated! <3