Procedural Prefab Generation 1/2/3/4
Apologies for the lack of updates here -- after some winter break my schedule got messed up. Long story short:
- New devlog location here: https://byte-arcane.github.io/sigil-of-kings-website/
- New posts regarding procedural prefab generation, series starts here: https://byte-arcane.github.io/sigil-of-kings-website/2023/02/09/procedural-prefa...
- Just to let you know, just because there are no updates here, does not mean no work -- au contraire! Currently I'm slaving away on making the map generation better, so that with a lazy click of a button we get even better maps!
Get Sigil of Kings (aka Age of Transcendence)
Sigil of Kings (aka Age of Transcendence)
Fantasy open-world roguelike/cRPG in 16-bit graphics
Status | In development |
Author | Byte Arcane |
Genre | Role Playing |
Tags | 16-bit, 2D, Atmospheric, Dungeon Crawler, Fantasy, Open World, Pixel Art, Retro, Roguelike, Turn-based |
Languages | English |
More posts
- Fonts, Bumps and GUI2 days ago
- General bugfixing and small features5 days ago
- When the earth did not stand still16 days ago
- Wildfires!18 days ago
- Movement Juice and Timing Woes29 days ago
- Unity to Godot port complete!!!36 days ago
- Inputs, water, lava!44 days ago
- Graphics Aquatic51 days ago
- Inspector, death and beyond58 days ago
- Unity to Godot part 13: Loading a level65 days ago
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