Procedural Prefab Generation 1/2/3/4
Apologies for the lack of updates here -- after some winter break my schedule got messed up. Long story short:
- New devlog location here: https://byte-arcane.github.io/sigil-of-kings-website/
 - New posts regarding procedural prefab generation, series starts here: https://byte-arcane.github.io/sigil-of-kings-website/2023/02/09/procedural-prefa...
 - Just to let you know, just because there are no updates here, does not mean no work -- au contraire! Currently I'm slaving away on making the map generation better, so that with a lazy click of a button we get even better maps!
 
Get Sigil of Kings (aka Age of Transcendence)
Sigil of Kings (aka Age of Transcendence)
Fantasy open-world roguelike/cRPG in 16-bit graphics
| Status | In development | 
| Author | Byte Arcane | 
| Genre | Role Playing | 
| Tags | 16-bit, 2D, Atmospheric, Dungeon Crawler, Fantasy, Open World, Pixel Art, Retro, Roguelike, Turn-based | 
| Languages | English | 
More posts
- Refactoring under the coconut palmsJul 19, 2025
 - Quest for the Mine PortalJul 19, 2025
 - Mines and SpritesJul 19, 2025
 - Art Is MineJul 19, 2025
 - PortalsJul 19, 2025
 - Live sprite updates and moreJul 19, 2025
 - Dynamic Quest TopicsJul 19, 2025
 - Conversation SystemJul 19, 2025
 - Quest MiscellanyJul 19, 2025
 - Quests and DungeonsJul 19, 2025
 
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