Unity to Godot Part 5: Shaders and graphics abstractions
New post at: https://byte-arcane.github.io/sigil-of-kings-website/2023/10/19/unity-to-godot-p...
Get Sigil of Kings (aka Age of Transcendence)
Sigil of Kings (aka Age of Transcendence)
Fantasy open-world roguelike/cRPG in 16-bit graphics
Status | In development |
Author | Byte Arcane |
Genre | Role Playing |
Tags | 16-bit, 2D, Atmospheric, Dungeon Crawler, Fantasy, Open World, Pixel Art, Retro, Roguelike, Turn-based |
Languages | English |
More posts
- Configuration I/O Plumbing Trifecta50 days ago
- Items and Enchantments Redux76 days ago
- Gamescom et ceteraAug 28, 2024
- GUI: Character SheetJul 05, 2024
- GUI: InventoryJul 05, 2024
- GUI: Equipment ScreenJul 05, 2024
- GUI: MiscJun 13, 2024
- GUI: Pause screenJun 06, 2024
- Level GUIMay 30, 2024
- Overworld GUIMay 23, 2024
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