GUI: Pause screen
Another week with a few updates, because of more IRL madness:
- Added "pause" screen, with options to return to game, load a game or go to menu.
- Added a camera script to enter the world zooming in, this is for demo purposes
- A few minor bugs/issues
Progress sharing
Since last month, I've decided to start a monthly "digest" update for Steam, and I posted the 2nd one last Friday. I also never posted about the Godot port completion in /r/godot, so shared the same video there too (seen below). In both cases I posted youtube video links rather than "native" videos. I'm not sure what visibility hit I took from those (because apps always want to keep you in their turf), but the resulting video did fine (2.2K views) and got me about 50 subscribers and 100 wishlists, which percentage-wise is not bad at all. Keep in mind that my approach is minimal effort in "marketing" preparation, I just try to maintain a constant pace wrt sharing, like clockwork, so anything that cumulatively improves visibility with no effort is a win. For next month I'm going to try to share native videos to see if the reach is any different, in both Steam and /r/godot.
Get Sigil of Kings (aka Age of Transcendence)
Sigil of Kings (aka Age of Transcendence)
Fantasy open-world roguelike/cRPG in 16-bit graphics
Status | In development |
Author | Byte Arcane |
Genre | Role Playing |
Tags | 16-bit, 2D, Atmospheric, Dungeon Crawler, Fantasy, Open World, Pixel Art, Retro, Roguelike, Turn-based |
Languages | English |
More posts
- Refactoring under the coconut palms19 days ago
- Quest for the Mine Portal19 days ago
- Mines and Sprites19 days ago
- Art Is Mine19 days ago
- Portals19 days ago
- Live sprite updates and more19 days ago
- Dynamic Quest Topics19 days ago
- Conversation System19 days ago
- Quest Miscellany19 days ago
- Quests and Dungeons19 days ago
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