GUI: Pause screen
Another week with a few updates, because of more IRL madness:
- Added "pause" screen, with options to return to game, load a game or go to menu.
 - Added a camera script to enter the world zooming in, this is for demo purposes
 - A few minor bugs/issues
 
Progress sharing
Since last month, I've decided to start a monthly "digest" update for Steam, and I posted the 2nd one last Friday. I also never posted about the Godot port completion in /r/godot, so shared the same video there too (seen below). In both cases I posted youtube video links rather than "native" videos. I'm not sure what visibility hit I took from those (because apps always want to keep you in their turf), but the resulting video did fine (2.2K views) and got me about 50 subscribers and 100 wishlists, which percentage-wise is not bad at all. Keep in mind that my approach is minimal effort in "marketing" preparation, I just try to maintain a constant pace wrt sharing, like clockwork, so anything that cumulatively improves visibility with no effort is a win. For next month I'm going to try to share native videos to see if the reach is any different, in both Steam and /r/godot.
Get Sigil of Kings (aka Age of Transcendence)
Sigil of Kings (aka Age of Transcendence)
Fantasy open-world roguelike/cRPG in 16-bit graphics
| Status | In development | 
| Author | Byte Arcane | 
| Genre | Role Playing | 
| Tags | 16-bit, 2D, Atmospheric, Dungeon Crawler, Fantasy, Open World, Pixel Art, Retro, Roguelike, Turn-based | 
| Languages | English | 
More posts
- Refactoring under the coconut palmsJul 19, 2025
 - Quest for the Mine PortalJul 19, 2025
 - Mines and SpritesJul 19, 2025
 - Art Is MineJul 19, 2025
 - PortalsJul 19, 2025
 - Live sprite updates and moreJul 19, 2025
 - Dynamic Quest TopicsJul 19, 2025
 - Conversation SystemJul 19, 2025
 - Quest MiscellanyJul 19, 2025
 - Quests and DungeonsJul 19, 2025
 
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