The Grind
A minor update, just to prevent anybody being confused that the game is not updating... This is of course NOT the case! What's been going on in the last 3 months is the following:
- Development of several new skills (visuals and functionality)
- Hefty refactoring of the ability/rendering/animation delay systems.
- Holidays!
- Music, logo etc for trailer use (in progress)
The only thing I've been update is bite-sized visuals on Twitter, but even these will slow down during trailer preparation, to keep SOMETHING fresh.
So, overall I'm working towards producing a trailer so that I can make a steam page and finally change the game's title (bye bye Age of Transcendence). So, stay tuned, and thank you for your patience and interest!
Get Sigil of Kings (aka Age of Transcendence)
Sigil of Kings (aka Age of Transcendence)
Fantasy open-world roguelike/cRPG in 16-bit graphics
Status | In development |
Author | Byte Arcane |
Genre | Role Playing |
Tags | 16-bit, 2D, Atmospheric, Dungeon Crawler, Fantasy, Open World, Pixel Art, Retro, Roguelike, Turn-based |
Languages | English |
More posts
- Refactoring under the coconut palms87 days ago
- Quest for the Mine Portal87 days ago
- Mines and Sprites87 days ago
- Art Is Mine87 days ago
- Portals87 days ago
- Live sprite updates and more87 days ago
- Dynamic Quest Topics87 days ago
- Conversation System87 days ago
- Quest Miscellany87 days ago
- Quests and Dungeons87 days ago
Comments
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Im so hyped for this game! I hope the release of the EA is coming this year. ^_^
Thanks Danlar, your hype is fuel, and there's still plenty of distance to cover! :D Remember it's a one-man-with-a-full-time-job show, so while I might push something playable sooner or later, the EA version might wait until I get more content/functionality for the overworld!